Really bad C64 games
It seems this is the most popular page on my site (not that that's saying much!) - perhaps I should put a freebie
emulator up here.
In my youth I had a C64, and wrote lots of really bad C64 games, which were never published. If you really want,
you can download them from here, and play them using an emulator.
I think Win64 associates itself with T64 files, but it doesn't seem work properly on the version I have. So save
the linked files to disk and load them from your emulator later.
These files are all in .T64 format. Note that Win64 Beta V0.1 has overly enthusiastic sprite-to-background collision
detection, which makes the games a lot harder than they used to be!
As for putting the number one smash hits Teenage Mutant Hero Turtles or Speedball 2 up here (which are infinitely
better than this rubbish), sorry, but no chance. Ask the Bitmap Brothers nicely.
You may want to download this zip file of all the games, or you can download
them individually.
Here are some c64 utilities for MS-DOS - an assembler, dis-assembler and BASIC
list program.
- Smurfs - Platform game. Use joystick in Port 2. Jump over prickles, avoid eggs,
reach Smurfette at the end level. There are three stages - horizontally scrolling, vertically scrolling, and a
flick-screen stage.
- Necromancer 2 - This game works on a C64 or a 16K Vic-20, and is probably the
most advanced game here, being an isometric game more than a little influenced by Knight Lore from ACG (now Rare).
The controls can be changed, but it is easiest to just press the down cursor to accept them as they are. The object
of the game is to collect all three objects (one at a time) and take them to the treasure room (which is in the
second from top room). A surprise follows!
- Frogger - Use joystick in Port 2. Cross the road and river, and jump into
holes on river bank. There is only one stage. This was based on a C&VG game, but with the scrolling converted
to machine code and a couple of interrupts added to improve the scroll smoothness.
- Toccata - Shoot-em-up. Use joystick in Port 2. Shoot the stars when they are
at their smallest size to destroy them. Avoid the bombs they send to you. Then repeat, harder and faster...
- Balloon Bomber - My earliest surviving game. A very low-scoring game! To start
each level, press 1 or 2. Then use A=Left, L=Right, SPACE=Fire to control your ship. Destroy all three ballons
to get a point. Then repeat, harder and faster... This uses the demo sprites in the C64 manual!
- Zyrax - Shoot-em-up. Use joystick in port 2, or keys. Note that stars are not
very random on Win64 V0.1
- Geometrica - Shoot-em-up. Very difficult to use keys. Press the PCs TAB key (CTRL
on C64) then (in order) the keys you want to use for Up, Down, Left, Right and fire. As far as I know this is the
first (end of 1985) game to use sprites in the border - I discovered the trick when writing the second stage of
Smurfs, and told it to Jeff Minter, who publicised it
around Compunet. Of course, many people may have discovered it independantly.
- Bosh - Puzzle game. This is a Boulderdash rip-off for the 16K expanded Vic-20
(hence the software scrolling). It works fine on a C64 (I haven't tested it on a Vic - is there an emulator available?).
Use I=Up, J=Left, K=Right, M=Down to control your player - pick up all the diamonds and find the exit.
- Mini-dash - Puzzle game. This is a Boulderdash rip-off for the C64 with tricky
puzzles. Use function keys on the menu screen, and I=Up, J=Left, K=Right, M=Down to control your player - pick
up all the diamonds and find the exit.
- Island Adventure - Text adventure. A tribute to Scott Adams old text adventure
games. Hey, I can't remember how to solve it now! The old commands (I=Inventory, N, S, E, W, LOOK etc.) still work
though...
- Chevalier - Platform game. I never finished this game (just as well perhaps!)
so there are no aliens in here (the background can be deadly though). I did have a version once with a few aliens
in it but I lost the tape. Use a joystick in Port 2.
- Loader game - This game was a very small game that you could play while Chevalier
was loading from tape. It actually worked! Use a joystick in Port 2 to fly around and collect all 4 flowers.
- Stars demo - A very simple demo I wrote a long time ago.
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Copyright © 1996, 1999 Carl Muller (carlmuller@hotmail.com).
All Rights Reserved.